+1 Lift Rock for Treasure treasure tier list
Equip slots are limited and every treasure shows a +% bonus. This page ranks treasures the only honest way available — by what was actually observed in dated footage — and says exactly where the unknowns are.
Bonus data observed 2026-09-27The rarity ladder (observed value bands)
| Tier | Observed band | Items | Verdict |
|---|---|---|---|
| Common | $10 – $20 | Rock, Coal, Gem Coin, Bone, Skull, Mushroom | Sell. Fills backpack; equip only while nothing better exists. |
| Uncommon | $79 – $158 | Iron Bar, Gem, Brass Bell, Anchor, Binoculars | Sell once Rare+ slots exist; early-game stopgap equip. |
| Rare | $735 – $1.26K | Anvil, Dagger, TNT, Bomb, Quartz | Equip in the mid game (+26%–38% observed on ~$1K slots). |
| Epic | $7.1K – $14.2K | Ancient Key, Brass Compass, Porcelain Vase, Amethyst, Emerald | Equip. +45%–47% observed on $10.7K–$13K slots. |
| Legendary | $90.3K – $147K | Ring, Gold Star, Clover | Always equip. +50%–59% observed on $124K–$155K slots. |
The equip-% evidence (what was actually seen)
Equipped treasures add a percentage bonus shown right on the slot. Every slot read in dated footage:
| Slot value | Bonus | Context |
|---|---|---|
| $1.03K | +37% | 3-slot layout, mid run |
| $1.13K | +26% | 3-slot layout, mid run |
| $1.14K | +30% | 3-slot layout, mid run |
| $10.7K | +45% | 5-slot layout, run end |
| $13K | +47% | Amethyst, run end |
| $124K | +55% | Gold Star, run end |
| $147K | +50% | Clover, run end |
| $155K | +59% | run end (item name not readable) |
Slots: three early, five late
The observed run showed 3 equip slots early and 5 slots by its end. What unlocks the extra slots was never isolated in footage (rebirth count, arms, or an upgrade — Unknown). Plan around at least three slots and re-check your HUD after rebirths.
Practical equip-vs-sell rule
- Equip the highest-$ Legendary/Epic treasures you own — the observed % climbs with slot value.
- “Place Best Luck” — the inventory's green one-tap button auto-equips your best luck loadout; use it after every upgrade.
- Sell everything below your current weakest slot when the backpack is full (Backpack Capacity upgrade: 4→5 carried, costs $500K + 49 gems).
- Never sell a tier above your best equipped slot — values climb steeply per tier ($20 → $158 → $1.26K → $14.2K → $147K).
Values for every item: /treasure-values/ · the grind behind it: /guide/.
Name check: this guide covers the Roblox game +1 Lift Rock for Treasure by ErEr Games (place 102555956950143) — not “+1 Loot To Forge”, “Build A Boat for Treasure!”, “Rock Fruit”, “Lift Legends Simulator”, or real-world lifting stones.