+1 Lift Rock for Treasure luck zones
The map is a chain of treasure zones, each with a clover luck banner and a giant progress bar. This page documents every threshold that was observable — and the honest limits (the game never displays zone names).
Thresholds observed 2026-09-27The zone chain (observed thresholds)
- x1 Luck (0/100) — the spawn/home grass area. First pool: mostly Common items.
- x2 Luck (0/500) — the dark-green underground room. Pool: Rock, Coal, Gem Coin, Bone, Skull, Mushroom, Iron Bar, Gem, Brass Bell, Binoculars.
- 0/5K bar (x5 family) — observed filling 4.81K/5K shortly after the x2 zone.
- x10 Luck (0/100K) — blue-metal zone. Pool adds Rare items: Anvil, Dagger, TNT, Bomb, Quartz.
- x20 Luck (0/2.5M) — red/magenta zones. Bar observed at 916.73K/2.5M. Pool adds Epic and Legendary: Brass Compass, Porcelain Vase, Amethyst, Emerald, Ring, Gold Star, Clover.
- Next bar (0/20M-scale) — observed beyond x20; its luck multiplier label was not readable.
What changes per zone
| Zone | Floor palette | Treasure pool | Chests |
|---|---|---|---|
| x1 (spawn) | green lawn | Common starter pool | 3 |
| x2 room | dark green | Common + low Uncommon | 4 |
| blue-metal | blue metal | + Rare items | 4 |
| red | red brick | + Epic, Legendary | 4–5 |
| magenta (x20) | magenta | Epic + Legendary focus | 5 |
Zone names are never displayed in-game — banners show only “xN Luck”. This site refuses to invent names; zones are identified by multiplier and palette, exactly as the game identifies them.
Chests
Each zone has a red chest counter (3, 4 or 5 slots observed; 3/3 and 4/4 completions seen). Chests are collectibles scattered in the zone. Chest contents were never shown in the observed footage — no honest loot table can exist yet, whatever other sites claim.
Mythic and Secret spawns
Two timed tickers run in the top banner: “Mythic spawns in: 05:44” and “Secret spawns in: 15:xx”. Cadences observed once each (~5 minutes and ~15 minutes). What spawns and where was not captured — be on the map when the timer hits zero and check for special labeled treasures.
What “luck” actually does (observed)
Higher zones visibly hold better treasure pools — Common rooms early, Epic/Legendary zones late — and the multiplier family is named “Luck”, so the banner multiplier describes the zone's treasure quality. The exact luck formula is not observable from footage; this page states the correlation, not mechanics.
Plan your grind: platform gates multiply lifts, the value table prices your hauls, and the tier list decides what's worth keeping.
Name check: this guide covers the Roblox game +1 Lift Rock for Treasure by ErEr Games (place 102555956950143) — not “+1 Loot To Forge”, “Build A Boat for Treasure!”, “Rock Fruit”, “Lift Legends Simulator”, or real-world lifting stones.